..
caustics.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
caustics_a.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
clutter.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
decal_reflectcube.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
default2d.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
defaultadditivesprite.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
defaultfill.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
defaultskin.glsl
Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
2021-08-27 21:52:41 +02:00
defaultskybox.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
defaultsprite.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
defaultwall.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
defaultwarp.glsl
Update cstrike.fmf and mk_mapdef.sh
2020-11-07 10:41:27 +01:00
depthonly.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
fade.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
fill.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
fullbright_reflect.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
lensflare.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
lightmapped.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
lightmapped_alphatest.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
lightmapped_reflect.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
lightmapped_reflectcube.glsl
Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl
2021-07-07 11:51:07 +02:00
lightmapped_speclazy.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
lightmapped_specular.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
lightmapped_specularcube_alt.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
pp_colorcorrect.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
reflect.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
refract.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
rtlight.glsl
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
2021-11-09 17:33:16 +01:00
skybox.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
skybox_fogged.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
skybox_hdr.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
skybox_parallax.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
skybox_valley.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
sprite.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
sprite_fixed.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
sprite_vscroll.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
terrain.glsl
Update cstrike.fmf and mk_mapdef.sh
2020-11-07 10:41:27 +01:00
terrain_alpha.glsl
Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
2021-07-19 08:32:52 +02:00
terrain_alpha_alt.glsl
Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
2021-07-19 08:32:52 +02:00
terrain_skybox.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
terrain_valley.glsl
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
unlit.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
vertexlit.glsl
Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
2020-10-27 05:41:11 +01:00
vertexlit_reflectcube.glsl
Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
2020-10-27 05:41:11 +01:00
vertexlit_specular.glsl
Platform: Added example model into test_dlights.
2020-11-21 16:07:35 +01:00
vertexlit_specularcube.glsl
Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
2020-10-27 05:41:11 +01:00
vertexlit_specularcube_alt.glsl
Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
2020-10-27 05:41:11 +01:00
vertexmap.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
water.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
water_dirty.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
water_high.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
water_sky.glsl
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00