nuclide/Source/shared/valve
Marco Hladik 17bb60c221 env_glow: Moved to clientside, added some fancyness to it.
FreeHL/SH: Weapon prediction improvements
FreeCS: Added back in basic bullet-penetration/wallbanging. It doesn't do anything but go through 4 layers. I made a testmap on which I'll start document 1.5 wallbanging behaviour.
2019-03-26 14:37:34 +01:00
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animations.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
crosshair.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
items.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
player.cpp Prediction: Propagate jumptime and teleport_time 2019-03-25 01:49:27 +01:00
w_crossbow.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_crowbar.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
w_egon.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_gauss.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_glock.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_handgrenade.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_hornetgun.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_mp5.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_python.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_rpg.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_satchel.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_shotgun.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_snark.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
w_tripmine.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
weapon_common.c env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
weapons.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
weapons.h weapon_crossbow: Experimental tests regarding client-side bolts, needs testing 2019-03-15 11:27:57 +01:00