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nuclide
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Marco Hladik
22e57b0fb6
env_glow: added "shader" keyword to be used instead of a sprite model
2019-03-27 21:50:18 +01:00
..
cstrike
Prediction: Propagate jumptime and teleport_time
2019-03-25 01:49:27 +01:00
scihunt
Prediction: Propagate jumptime and teleport_time
2019-03-25 01:49:27 +01:00
valve
env_glow: Moved to clientside, added some fancyness to it.
2019-03-26 14:37:34 +01:00
decals.c
- Added Rewolf decore_* entities from the demo
2019-03-19 20:01:24 +01:00
decals.h
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
effects.c
env_glow: added "shader" keyword to be used instead of a sprite model
2019-03-27 21:50:18 +01:00
pmove.c
Added serverinfo phy_airaccelerate. Default value is 10. Change it to 100 if you want to surf like crazy.
2019-03-26 16:04:49 +01:00
spraylogo.cpp
Cleanup: Change instances of _x to [0], y to [1] and z to [2]
2019-03-13 22:03:57 +01:00