29 lines
490 B
GLSL
29 lines
490 B
GLSL
//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. =======
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//
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// Purpose:
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//
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// None.
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//==============================================================================
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!!ver 110
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!!permu FRAMEBLEND
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!!permu SKELETAL
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#include "sys/defs.h"
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#ifdef VERTEX_SHADER
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#include "sys/skeletal.h"
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void main ()
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{
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gl_Position = skeletaltransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main ()
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{
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gl_FragColor = vec4(0, 0, 0, 1);
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}
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#endif
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