//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. ======= // // Purpose: // // None. //============================================================================== !!ver 110 !!permu FRAMEBLEND !!permu SKELETAL #include "sys/defs.h" #ifdef VERTEX_SHADER #include "sys/skeletal.h" void main () { gl_Position = skeletaltransform(); } #endif #ifdef FRAGMENT_SHADER void main () { gl_FragColor = vec4(0, 0, 0, 1); } #endif