VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
15 lines
No EOL
238 B
GLSL
15 lines
No EOL
238 B
GLSL
//used on the front face of the portal entities.
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warpzone
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{
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sort portal
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surfaceparm nomarks
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surfaceparm nodlight
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}
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//used on side+back faces, just to hide them.
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nodraw
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{
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surfaceparm nomarks
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surfaceparm nodlight
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surfaceparm nodraw
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} |