Commit graph

8 commits

Author SHA1 Message Date
fd90be879c Rename a bunch of old names. 2025-01-13 14:29:09 -08:00
d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00
649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
them more consistent. Warnings are in yellow, while errors are in red.

New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.

SP level transitions should also be more reliable now in terms of
transferring entities and the like.

Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
d9d3220833
NSRenderableEntity: various tweaks to networking, env_glow 2023-09-20 15:09:23 -07:00
9e6a203a02
Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
d5bb5f933d
NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)' 2023-06-28 14:19:47 -07:00
31774ce3f1
EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc. 2023-06-20 21:19:00 -07:00
66745985d4
Initial implementation of NSSquadMonster, squad management for NSTalkMonster based classes 2023-06-02 19:27:16 -07:00