Rename a bunch of old names.

This commit is contained in:
Marco Cawthorne 2025-01-13 14:29:09 -08:00
parent 8503cad633
commit fd90be879c
85 changed files with 87 additions and 87 deletions

View file

@ -23,8 +23,8 @@
#include "fade.h"
#include "cmd.h"
#include "util.h"
#include "NSView.h"
#include "NSRadar.h"
#include "View.h"
#include "Radar.h"
#include "crosshair.h"
#include "hud.h"

View file

@ -1,7 +1,7 @@
#includelist
NSInteractiveSurface.qc
NSView.qc
NSRadar.qc
InteractiveSurface.qc
View.qc
Radar.qc
hud.qc
fog.qc
font.qc
@ -15,7 +15,7 @@ text.qc
predict.qc
entities.qc
modelevent.qc
view.qc
viewmodel.qc
damage.qc
chat.qc
textmenu.qc

View file

@ -17,8 +17,8 @@
#include "api_func.h"
#include "../shared/api.h"
#include "../shared/entityDef.h"
#include "NSOutput.h"
#include "NSGameRules.h"
#include "Output.h"
#include "GameRules.h"
#include "skill.h"
#include "logging.h"
#include "../nav/defs.h"
@ -29,7 +29,7 @@
#include "mapcycle.h"
#include "maptweaks.h"
#include "scripts.h"
#include "ai_schedule.h"
#include "Schedule.h"
/* helper macros */
#define EVALUATE_FIELD(fieldname, changedflag) {\

View file

@ -1,10 +1,10 @@
#includelist
NSOutput.qc
Output.qc
plugins.qc
logging.qc
skill.qc
spawn.qc
NSGameRules.qc
GameRules.qc
vote.qc
lament.qc
mapcycle.qc
@ -13,7 +13,7 @@ scripts.qc
cmd_cl.qc
cmd_sv.qc
entry.qc
ai_schedule.qc
Schedule.qc
../nav/includes.src
api.qc
#endlist

View file

@ -565,19 +565,22 @@ ncMonster::AlertNoise(void)
return;
}
StartSoundDef(m_sndSight, CHAN_VOICE, true);
MessageSchedule("AlertSound");
}
bool
ncMonster::IsFriend(int al)
{
/* neutrals are always friendly */
if (m_iAlliance == MAL_NEUTRAL)
if (m_iAlliance == MAL_NEUTRAL) {
return (true);
if (m_iAlliance == MAL_ROGUE)
}
if (m_iAlliance == MAL_ROGUE) {
return (false);
else if (al == m_iAlliance)
} else if (al == m_iAlliance) {
return (true);
}
return (false);
}
@ -2806,7 +2809,7 @@ ncMonster_AlertEnemyAlliance(vector pos, float radius, int alliance)
return;
}
#if 0
#if 1
if (autocvar_ai_debugAlerts)
NSLog("AI alert from %v with radius %f and alliance %i", pos, radius, alliance);
@ -2849,9 +2852,6 @@ ncMonster_AlertEnemyAlliance(vector pos, float radius, int alliance)
}
/* we've heard a noise. investigate the location */
f.RouteClear();
f.RouteToPosition(pos);
f.m_flSequenceSpeed = f.GetWalkSpeed();
f.AlertNoise();
}
#endif

View file

@ -91,47 +91,47 @@ string __fullspawndata;
#include "../gs-entbase/server/defs.h"
#endif
#include "NSDecal.h"
#include "Decal.h"
#include "../botlib/botinfo.h"
#include "sentences.h"
#include "NSIO.h"
#include "NSDict.h"
#include "NSTrigger.h"
#include "NSEntity.h"
#include "NSTimer.h"
#include "NSRenderableEntity.h"
#include "NSSurfacePropEntity.h"
#include "NSRagdoll.h"
#include "NSMoverEntity.h"
#include "NSPhysicsConstraint.h"
#include "NSPhysicsEntity.h"
#include "NSBrushTrigger.h"
#include "NSPointTrigger.h"
#include "NSItem.h"
#include "NSWeapon.h"
#include "NSNavAI.h"
#include "NSMonster.h"
#include "NSSquadMonster.h"
#include "NSTalkMonster.h"
#include "NSSpawnPoint.h"
#include "NSSoundScape.h"
#include "NSAttack.h"
#include "NSProjectile.h"
#include "NSSpraylogo.h"
#include "NSPortal.h"
#include "NSSound.h"
#include "NSDebris.h"
#include "IO.h"
#include "Dict.h"
#include "Trigger.h"
#include "Entity.h"
#include "Timer.h"
#include "RenderableEntity.h"
#include "SurfacePropEntity.h"
#include "Ragdoll.h"
#include "Mover.h"
#include "PhysicsConstraint.h"
#include "PhysicsEntity.h"
#include "BrushTrigger.h"
#include "PointTrigger.h"
#include "Item.h"
#include "Weapon.h"
#include "Actor.h"
#include "Monster.h"
#include "SquadMonster.h"
#include "TalkMonster.h"
#include "SpawnPoint.h"
#include "SoundScape.h"
#include "Attack.h"
#include "Projectile.h"
#include "Spraylogo.h"
#include "Portal.h"
#include "Sound.h"
#include "Debris.h"
#include "../xr/defs.h"
#include "../botlib/NSBot.h"
#include "NSClient.h"
#include "NSClientSpectator.h"
#include "../botlib/Bot.h"
#include "Client.h"
#include "Spectator.h"
#include "pmove.h"
#include "NSClientPlayer.h"
#include "Player.h"
#include "NSVehicle.h"
#include "Vehicle.h"
#include "materials.h"
#include "damage.h"

View file

@ -1,47 +1,47 @@
#includelist
NSIO.qc
NSDict.qc
NSTrigger.qc
NSEntity.qc
NSTimer.qc
NSDecal.qc
NSRenderableEntity.qc
NSSurfacePropEntity.qc
NSMoverEntity.qc
NSPhysicsConstraint.qc
NSPhysicsEntity.qc
NSBrushTrigger.qc
NSPointTrigger.qc
IO.qc
Dict.qc
Trigger.qc
Entity.qc
Timer.qc
Decal.qc
RenderableEntity.qc
SurfacePropEntity.qc
Mover.qc
PhysicsConstraint.qc
PhysicsEntity.qc
BrushTrigger.qc
PointTrigger.qc
pmove.qc
NSVehicle.qc
NSAttack.qc
NSNavAI.qc
NSMonster.qc
NSSquadMonster.qc
NSTalkMonster.qc
NSProjectile.qc
NSSpawnPoint.qc
NSSoundScape.qc
NSItem.qc
NSWeapon.qc
NSPortal.qc
NSDebris.qc
NSSound.qc
NSClient.qc
NSClientSpectator.qc
Vehicle.qc
Attack.qc
Actor.qc
Monster.qc
SquadMonster.qc
TalkMonster.qc
Projectile.qc
SpawnPoint.qc
SoundScape.qc
Item.qc
Weapon.qc
Portal.qc
Debris.qc
Sound.qc
Client.qc
Spectator.qc
pmove_custom.qc
cloader.qc
sound.qc
NSRagdoll.qc
NSClientPlayer.qc
Ragdoll.qc
Player.qc
player_pmove.qc
propdata.qc
surfaceproperties.qc
decalgroups.qc
materials.qc
sentences.qc
NSCharger.qc
NSSpraylogo.qc
Charger.qc
Spraylogo.qc
util.qc
motd.qc
bodyque.qc
@ -50,5 +50,5 @@ ammo.qc
activities.qc
api.qc
../xr/include.src
../botlib/NSBot.qc
../botlib/Bot.qc
#endlist