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e4cb99dc02
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Add player.sndshd to platform for convenience.
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2021-03-15 11:31:44 +01:00 |
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0fe863aabc
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Server: Add water stepping, wading and swimming sounds + script definitions
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2021-02-13 23:06:06 +01:00 |
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f8606ae7e7
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Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
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2021-01-19 10:37:28 +01:00 |
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0f50c46623
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Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
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2020-10-23 05:15:59 +02:00 |
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074e1cc120
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Client/Platform: Added some base impact decal examples for non HL BSP...
this will change a bit more to include more material types. Patience!
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2020-10-15 19:02:55 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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