Commit graph

13 commits

Author SHA1 Message Date
6e38bac564 Server: add support for more ways of loading HLBSP material definitions.
Explanation is provided under docs/hlmaterials, about the ways you can go
about this and which methods provided by the community are supported
2021-04-06 10:43:38 +02:00
51d9d4caa8 Overhauled make_dist.sh so it's game-agnostic! It'll just build pk3dirs
and bundle them now.
2021-03-15 11:43:15 +01:00
a062ff92a8 Move doc/license to LICENSE for visibility 2021-03-09 10:36:33 +01:00
8492cb5506 doc/building: Update note regarding the editor, as it will now build on GCC10, Clang 2021-01-22 12:56:35 +01:00
4cbcda6449 Use prefers-color-scheme for the SVG icons. 2020-12-22 00:58:25 +01:00
92ed644f43 Add README.md 2020-12-22 00:18:15 +01:00
a6b192a2c7 Update doc file for building the source tree, as that's now changed. 2020-11-25 13:12:39 +01:00
90478acec4 Menu-FN: Make the Internet server browser refresh more useful 2020-10-27 00:21:53 +01:00
de0f6b7e81 Doc: Add fteqcc compiling notice 2020-10-26 20:22:07 +01:00
ba1cb46fb6 Updated binary script to force valve.fmf to be renamed. 2020-09-05 04:53:10 +02:00
d324259e72 CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
c036ccc318 More work towards documentation in the tree. 2020-05-30 12:03:55 +02:00
Marco Hladik
68669fb701 Added a 'doc' sub-dir, starting with minor documentation regarding building, FAQ 2020-05-27 10:12:09 +02:00