bca3a1f713
Prediction: Unbreak Weapons_Draw by setting the roll-back values of
...
predicted variables. This is because we're doing something that happens
outside the prediction... this should be more elegant but it works for now.
2019-09-08 12:19:27 +02:00
4da3cf5079
Prediction: Roll back .viewzoom, as that was forgotten about before.
2019-09-08 12:16:27 +02:00
44479cd637
Networking improvements. Make player entities and NPC networking
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conditional. Only changed fields are networked. This is because the overall
design seems mature enough.
2019-09-07 21:01:05 +02:00
31750420be
Remove/Fix sounds that were named wrong or missing.
2019-09-07 08:39:28 +02:00
6413e26786
Clean the 'valve' HUD for splitscreen.
2019-09-07 07:31:38 +02:00
137a44dac4
Cleaned up spraylogo.cpp a bit.
2019-09-07 06:21:27 +02:00
27707e37b6
Move things from the root src/ dir into the src/shared folder, as that
...
makes the most sense.
2019-09-07 05:50:44 +02:00
cf795010b9
Turn down the camera roll a litte.
2019-09-05 03:46:39 +02:00
5aa167d4af
Added graphical obituaries for HL/SH.
...
The way the weapon is chosen is not yet final. I'm just tired and don't
feel like engineering the damage stuff right now.
2019-09-04 18:11:55 +02:00
53a12821e1
Cleaned up the damage routines to prepare for a bunch of new changes
...
related to obituaries etc.
Also added support for headshots. Right now they'll explode scientists'
heads so that's hilarious.
2019-09-04 10:38:39 +02:00
a7c2c04651
Delete v_cambob, as that never really worked well anymore to begin with.
2019-09-04 04:02:20 +02:00
50c1aced6e
Handle muzzleflashes differently.
...
Originally I thought that the model event calls would decide which
muzzleflash to use. It WORKED close enough for CS afterall. It turns out
that the numbers must relate to size or something else which I have yet
to figure out. Either way this unbreaks muzzleflashes in Half-Life and soon
when I port the weapons from CS' system over to the predicted weapon system
from FreeHL, they'll get it too.
2019-09-04 03:57:06 +02:00
205cd5856f
Made it so camera roll is only calculated when the player movetype is MOVETYPE_WALK
2019-09-04 03:14:41 +02:00
b34bd0298d
Added cvar v_camroll.
2019-09-04 02:51:49 +02:00
b70eb4b7ce
Counter-Strike: Bring back the scoreboard, as it wasn't interactive anyway. Maybe in the future there will be some fancy VGUI version.
2019-09-03 04:58:49 +02:00
0f3cc9c5f5
Initial support for scripted_sentence and sentences.txt. It doesn't do anything fancy yet.
2019-09-02 06:29:18 +02:00
978a0dd865
Added initial func_guntarget and trigger_autosave.
2019-09-01 22:39:56 +02:00
78429997aa
Support for scrolling env_message text, as well as a test cmd (titles_test) that allows you to test message definitions.
2019-09-01 13:34:11 +02:00
f4ae48b1b5
Initial titles.txt support. Only env_message works with it right now.
2019-09-01 11:45:42 +02:00
7541db9f63
Half-Life: Only draw HUD when ITEM_SUIT is present.
2019-09-01 10:07:58 +02:00
0968ee7756
Counter-Strike: Don't open VGUI in singleplayer upon start.
2019-09-01 06:20:00 +02:00
dee8eb2fd8
Updated progs.src file paths.
2019-09-01 05:23:24 +02:00
b3acf9b715
Moving game specifics .src files into their own dirs.
2019-09-01 05:06:43 +02:00
a6c53e9a7c
vid_reload/restart will now refresh decal shaders.
2019-09-01 04:52:49 +02:00
b604077d0b
Renamed /Source to /src
2019-09-01 04:35:37 +02:00