90685f2495
Introducing VGUITheme, so we can start removing the CLASSIC_VGUI ifdef and start overriding visual appearance on any widget or group of widgets.
2023-04-05 10:58:12 -07:00
8c58d635d3
VGUI: Stability improvements, start allowing overrides for VGUIButton and VGUIWindow based classes.
2023-04-03 11:13:55 -07:00
46eae742cb
VGUI: Make sure defaults are filled into the attributes inside Spawned() for inherited ones.
2022-12-30 18:01:47 -08:00
27b0c26a12
Documentation improvements for platform, vgui etc. headers and files.
2022-12-30 00:15:10 -08:00
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
...
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
6982043380
Added NSInteractiveSurface. Make voting display which bindings to press for yes/no.
2022-06-04 14:09:50 -07:00
db97db6820
Menu-VGUI: Fix up, change Input() method to block input from other widgets
2022-05-24 13:04:48 -07:00
6fb067eed3
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
1485544b91
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
...
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
2021-05-10 11:33:31 +02:00
02efa21e3d
Move game-specific sources into their respective mod-dirs. This was planned
...
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00