|
a463498f60
|
Huge cleanup. Add initial code for the revamped material definition system.
|
2022-06-01 17:38:52 -07:00 |
|
|
6fb067eed3
|
My name has changed, so an update to the copyright to reflect it.
|
2022-03-11 11:40:43 -08:00 |
|
|
06d07738b6
|
Clean up the base classes, get rid of having to manually include the entbase
defs.h for the respective progs.
|
2022-01-20 16:23:29 -08:00 |
|
|
9309aef925
|
Client: Remove redundant addentity() calls from predraws of entity classes that
don't require drawing of a modelindex.
|
2021-06-29 10:53:36 +02:00 |
|
|
1485544b91
|
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
|
2021-05-10 11:33:31 +02:00 |
|
|
02efa21e3d
|
Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
|
2021-02-08 13:35:15 +01:00 |
|