Commit graph

7 commits

Author SHA1 Message Date
90b716bd5d env_spark: Use sound shaders instead of hard-coding sfx paths. 2020-09-09 21:29:29 +02:00
7eee535e39 Menu: Added readme menu page, allow inserting of text that'll get wrapped
automatically. Mods can have their own readme.txt files parsed too now.
2020-07-09 20:00:16 +02:00
b95f7c37eb FX: Moved all the particle descriptions into the appropriate places. 2020-04-23 14:26:43 +02:00
324fadd668 Spring cleaning. Prepare for summer! Fixed lots of bugs too:
v_camroll is now working again.
Counter-Strike is finally getting somewhere again.
Counter-Strike has pseudo spray-patterns now! They're all the same.
func_button now can be programmed to use Sound-Shaders.
The menu handles the vid_conautoscale command autonomously. Set r_autoscale
to 0 if you don't like it.
The menu has an updater, requires a not-yet-pushed build of FTE.
Don't use it yet.
Moved a lot of globals into pSeat's structs to fix splitscreen with them.
Made explosion decals be handled client-side!
Added trigger_look, env_sun and light_environment entities.
2020-04-12 15:50:42 +02:00
f51a200f97 Arranged more platform manifests, added some fallback assets contributed
by Xylemon!
2020-04-08 22:22:42 +02:00
8f6a826475 Moved footstep sound shader, manifest updates. 2020-04-08 08:50:09 +02:00
2343c113fe Platform update. 2020-04-08 08:42:09 +02:00