Commit graph

1083 commits

Author SHA1 Message Date
90b716bd5d env_spark: Use sound shaders instead of hard-coding sfx paths. 2020-09-09 21:29:29 +02:00
4d3cace6da Menu: Fixed all 2 warnings. 2020-09-09 08:07:30 +02:00
ca5a7feede Cleaned up misc warnings. 2020-09-09 08:05:34 +02:00
d6435bb9d0 trigger_changelevel: ...aaand another one. I need sleep 2020-09-09 02:23:43 +02:00
d8fa002419 trigger_changelevel: fix transitioning bug I introduced when I added states. 2020-09-09 02:21:16 +02:00
51cf0e9f15 Went over the codebase and optimised loading of the entity lump data. I now only run through the list of entries once and pass the unknown keys to the parent class to handle. Should speed up loading significantly. 2020-09-09 01:56:46 +02:00
fd826a226d CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname 2020-09-08 22:49:35 +02:00
0b75388ace game_player_equip: Initial implementation. 2020-09-08 03:37:08 +02:00
7680521379 Server: Add support for game_playerspawn triggers. Basically upon any player spawning into the world, all entities named 'game_playerspawn' will be triggered with the player being set as the activator. Nifty 2020-09-08 03:29:10 +02:00
cdad44a79d Menu: Disable Training/Hazard Course when no gameinfo_trainingmap is defined. 2020-09-07 07:42:07 +02:00
e503b8b7d9 Menu: Adjusted some minor text spacing in the custom game install dialog 2020-09-06 09:10:28 +02:00
ac68be9f67 Menu: Add ability to set custom readme filenames inside the manifests. 2020-09-06 08:52:10 +02:00
58d420861f Menu: Integrated package manager functions into the Custom game menu. Mods and so on will now be installed remotely from there. 2020-09-06 08:37:36 +02:00
7064b71f1f func_mortar_field: Initial implementation. Controlled targeting seems to work accurately on sh_hdslaughterlands 2020-09-05 08:54:23 +02:00
b60fd3a6b5 Menu: Fixed crash in CUpdateList when the list starts becoming scollable 2020-09-05 06:19:39 +02:00
ba1cb46fb6 Updated binary script to force valve.fmf to be renamed. 2020-09-05 04:53:10 +02:00
50ccbf4b9a Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00
3ca223b673 PMove: Added a bit of a punchangle when falling/falldamage hits 2020-09-02 04:09:33 +02:00
9125cbbfeb Misc: Added simple script to build releases. 2020-09-02 00:26:26 +02:00
97a651fc58 Menu: Make sure CScrollbar has a minimum height of 20px for the... what's that thing called? The thing that slides. Whatever 2020-09-01 20:11:22 +02:00
870b9e5923 Menu: Added 'Advanced controls' submenu to 'Controls' 2020-09-01 00:46:16 +02:00
5e821a5651 Removed obsolete parameter from Death() and Pain(), as those are now residing in globals. 2020-08-31 10:56:31 +02:00
ffee615ead func_rot_button: Initial implementation. Sounds still missing. 2020-08-31 09:07:57 +02:00
f6fb7cf791 func_plat: Added support for spawnflag 1, cleaned up some routines and touched up some documentation 2020-08-31 06:59:32 +02:00
b129df68ed func_plat: Initial implementation. Also went over func_tracktrain (be nice) and made func_tracktraincontrols the overlord of func_vehiclecontrols - which doesn't do anything different anyway. It might one day. 2020-08-31 06:47:40 +02:00
1d111506ea Menu: Improve the scrollbar by making the bar variable height. 2020-08-31 04:36:09 +02:00
79d979515f CBaseMonster & CBaseNPC: Fix angles not being set accordingly when not following a sequence or a player 2020-08-29 06:22:18 +02:00
7d89eb9012 CBaseEntity: More accurate drawing of rendermode 'Texture' and overriding of clientside physics/think routines 2020-08-29 06:21:15 +02:00
425dad951b Seperated info_null and info_notnull into their own files. People can enable a flag that'll warn about info_null's being used in the maps, etc. 2020-08-29 03:15:43 +02:00
348052dd76 targ_speaker: Initial implementation. It plays a sound - that's it. Read the trivia for more info. 2020-08-29 00:32:26 +02:00
278e984eaf random_trigger: Initial implementation. Triggers its target after a random albeit roughly defined interval 2020-08-29 00:28:22 +02:00
72e5c6f2ef random_speaker: Initial implementation. This entity appears in Gunman Chronicles. 2020-08-29 00:07:53 +02:00
e3812ee88a trigger_counter: change print to dprint 2020-08-28 22:39:23 +02:00
9d5b1fb1a8 trigger_endsection: Add support for the 'master' key 2020-08-28 22:38:48 +02:00
ffca4e14b9 trigger_playerfreeze: Initial implementation. This entity is used in Opposing Force/Blue Shift to freeze players, like in the drill sergeant intro. Works fine in the maps that use it. 2020-08-28 22:36:56 +02:00
06a512137b trigger_counter: Initial implementation. You don't see this entity used a lot so more testing needs to be done to ensure we're not missing any undocumented fields. 2020-08-28 21:57:01 +02:00
63fb7e1d7f trigger_endsection: Fix it and add it back in... I suppose it was never enabled? 2020-08-28 21:55:37 +02:00
5526b3524c trigger_changetarget: implemented. needs testing, also any entity's get their target value reset during Respawn() properly if it's been changed by one of those. 2020-08-28 21:35:18 +02:00
67930b7dde monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures. 2020-08-28 19:12:45 +02:00
6845bf76bd func_vehicle: Reset .angles upon respawn, clamp velocity and angles by default for now. Will add a spawnflag later? 2020-08-27 10:15:12 +02:00
b7ac9ade38 Counter-Strike: Fixed hostage-rescue zone generation check. Exposed by trying to play bhd_cs by Nipper 2020-08-27 06:35:01 +02:00
69ed06b1fe PMove: Block jumping when FL_FROZEN is set on a player 2020-08-26 22:39:24 +02:00
f9241d86ea func_vehicle: It was 20 years ago today, this entity came out to play. It got everyone to smile, at least for a little while. Happy birthday Counter-Strike 7.0, introducing: func_vehicle! 2020-08-26 22:31:49 +02:00
641f68c6be Counter-Strike: Fix obituaries not rendering when spectating 2020-08-26 03:07:17 +02:00
0d700f487e infodecal: Added support for Trigger() states. This means you can de-spawn decals now, too. That's a first. 2020-08-20 19:40:22 +02:00
1bd552685d env_spark: Added support for Trigger() state control 2020-08-20 19:15:01 +02:00
308a529244 Counter-Strike: Make sure the ITEM_C4BOMB is unset whenever clients spawn... 2020-08-17 05:55:10 +02:00
108da90299 Counter-Strike: Moved spriteframe() cache around, because FTE doesn't seem to want to execute it in this particular function... compiler bug? 2020-08-17 05:48:14 +02:00
aab8ff9572 Counter-Strike: Fix not being able to buy ammo for WEAPON_AUG 2020-08-17 05:42:09 +02:00
d61afb0b63 Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB 2020-08-17 05:38:39 +02:00