|
5276d1f8cc
|
Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side.
|
2019-03-01 00:04:33 +01:00 |
|
|
1b2dd20edb
|
Added sprite blood, weapon prediction changes [WIP]
|
2019-02-28 08:18:01 +01:00 |
|
|
8d0ba69a0e
|
Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
|
2019-02-25 18:19:54 +01:00 |
|
|
a6695de43c
|
Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice.
|
2019-02-21 12:43:59 +01:00 |
|
|
d8926097fa
|
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
|
2019-02-20 14:30:16 +01:00 |
|
|
646e378989
|
func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc.
|
2019-02-09 11:32:19 +01:00 |
|
|
546451338f
|
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
|
2019-01-29 03:40:14 +01:00 |
|
|
63efe2b147
|
Valve progs boots now.
More restructuring.
|
2019-01-21 03:00:14 +01:00 |
|
|
40c3e23475
|
Menu: refresh menu upon de-activation of custom game.
|
2019-01-19 06:02:28 +01:00 |
|
|
beb526a896
|
Commited the GLSL I wrote.
|
2019-01-19 05:52:40 +01:00 |
|
|
8043b8f830
|
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
|
2019-01-19 05:50:25 +01:00 |
|