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1bd7d1a68c
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Add platform/base_scripts.pk3dir/particles/burn.cfg.
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2022-01-20 16:38:49 -08:00 |
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f2e44b24fb
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
and misc/missing PCM samples for fallback.
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2021-12-18 15:06:37 -08:00 |
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a48baff2d1
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Menu-FN: Add a hack around drawtextfield(), wasting QC asm instructions in
the process for something as simple as specifying character size.
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2021-11-06 11:17:54 +01:00 |
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32ed57b4d7
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Menu-FN: Add rendersize 11 to fonts/menu_label.font
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2021-11-06 07:59:13 +01:00 |
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c22b001f60
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
font info through our internal font_s data structure.
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2021-11-04 22:48:19 +01:00 |
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aa0ccf4413
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Add test_grenadeclip.
Add helper functions to convert RGB255 to ^x color codes.
Small fixes for fonts in vguilib.
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2021-11-03 21:54:43 +01:00 |
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70fe95e5a7
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Add support for Source styled surfaceproperties.txt definitions, which
is incorporated into func_breakable/pushable already. Mods can now control
material/surface properties without code.
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2021-10-15 19:01:36 +02:00 |
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2b377fdd79
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Document the various CONTENTBITS that are relevant to us and reserve
a GRENADECLIP content bit, so levels can be optimised for nade throws.
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2021-09-24 10:48:05 +02:00 |
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844c29bf23
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Menu-FN: Off-load font definitions into external .font files, like cgame
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2021-08-08 13:54:05 +02:00 |
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9fb574d920
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CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX
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2021-08-03 07:15:25 +02:00 |
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09528c2944
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Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
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2021-05-20 16:01:07 +02:00 |
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3b36834b93
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Platform: HL doesn't have concrete4 and flesh4 debris sounds
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2021-05-17 22:19:29 +02:00 |
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f09f5833e0
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Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
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2021-04-22 11:33:48 +02:00 |
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27b5b59f0d
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Server: Precache step_sand.left/right, add to footsteps.sndshd.
Fix some botlib waypointing strings.
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2021-04-18 08:24:55 +02:00 |
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5b07ee41a9
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Add damage_bullet sound shader definitions. Those are played when a bullet
successfully hits a hurtable body.
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2021-03-27 09:09:10 +01:00 |
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cec4872994
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Add modelevent_shell sound shader definitions, so mods can set shell eject
sounds.
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2021-03-27 07:47:56 +01:00 |
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cd9dad472e
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func_door: define sound shaders for legacy move/stop sound 0 (nothing)
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2021-03-17 11:58:00 +01:00 |
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e4cb99dc02
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Add player.sndshd to platform for convenience.
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2021-03-15 11:31:44 +01:00 |
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0fe863aabc
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Server: Add water stepping, wading and swimming sounds + script definitions
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2021-02-13 23:06:06 +01:00 |
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f8606ae7e7
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Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
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2021-01-19 10:37:28 +01:00 |
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0f50c46623
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Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
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2020-10-23 05:15:59 +02:00 |
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074e1cc120
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Client/Platform: Added some base impact decal examples for non HL BSP...
this will change a bit more to include more material types. Patience!
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2020-10-15 19:02:55 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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