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f918e9ddb9
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build_engine.sh: add GNU/Linux uname check.
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2021-03-23 20:41:52 +01:00 |
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6c80598fbe
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build_engine.sh: Check for different Win32 and Win64 Cygwin profiles
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2021-01-16 22:15:14 +01:00 |
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44f3004047
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build_engine.sh: Disable bullet plugin building, as that part in the engine is seemingly abandoned.
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2021-01-16 20:15:52 +01:00 |
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bd98047ff9
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build_engine/editor: Support for systems without nproc amongst other things
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2021-01-16 19:29:27 +01:00 |
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ab4af2cef5
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Detect Cygwin environment and build binaries for Windows in build_engine.sh
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2021-01-16 16:57:48 +01:00 |
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5edcdb892c
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BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
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2020-12-26 07:27:34 +01:00 |
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86daed3eec
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Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
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2020-12-22 01:56:44 +01:00 |
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c737cebba7
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build_engine.sh: build iqm and imgtool
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2020-11-07 10:40:36 +01:00 |
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d5f6ecc442
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build_engine.sh should now attempt to build a dedicated server as well as the ffmpeg and bullet plugin.
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2020-11-06 18:50:44 +01:00 |
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8720727123
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Added some helper scripts to assist in building the engine and game.
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2020-11-06 17:42:44 +01:00 |
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