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249e4bc612
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Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
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2021-10-20 01:19:10 +02:00 |
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d4fccac03f
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
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6e38bac564
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Server: add support for more ways of loading HLBSP material definitions.
Explanation is provided under docs/hlmaterials, about the ways you can go
about this and which methods provided by the community are supported
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2021-04-06 10:43:38 +02:00 |
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
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ae6f3ebdfb
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Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
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2021-01-06 13:58:37 +01:00 |
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d9dababe65
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
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2020-10-22 16:30:37 +02:00 |
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50ccbf4b9a
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
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fc3f124d24
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Progs.src for server-side codebases are much simpler now, player class now
inherits the base_player class, which is a new addition.
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2020-05-03 05:26:06 +02:00 |
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