Commit graph

1981 commits

Author SHA1 Message Date
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
4dc1dc1143
prop_rope: adjust multiplier to match the original sag strength 2022-06-27 19:57:15 -07:00
5691fe518f
prop_rope: Minor performance boost. Add cvar rope_maxsegments. 2022-06-27 12:16:11 -07:00
c994a9ebaf
Client: Add cvar cl_crouch_toggle (Default: 0) 2022-06-27 09:30:12 -07:00
e7339b124e
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
d50ec089f3
Platform: Unlit.glsl now supports MASK permutations 2022-06-27 08:30:56 -07:00
08706fcacb
BotLib: Basic respect for bot_skill cvar. 2022-06-22 15:25:08 -07:00
87c706ded7
NSEntity: Respect 'team_no' entity key in all team games to filter out which team can touch what 2022-06-22 14:58:45 -07:00
cf5a4da751
NSTrigger: respect the 'message' key with any UseTargets call 2022-06-22 13:08:37 -07:00
8d16c58862
NSTraceAttack: Deal better with recursion by taking damage into account on whether or not we should continue 'penetrating' 2022-06-20 23:35:24 -07:00
7632d0debd
Mapcycle: add Mapcycle_Load(), which will allow modes to suggest their own mapcycle. Subject to change. 2022-06-20 11:46:29 -07:00
d1a90e9aa4
NSClientPlayer: Allow weapon input when in intermission & in vehicle, so the intermission end can get triggered. 2022-06-20 11:45:50 -07:00
d633e80846
light_dynamic: Focus/optimise for the use of static rtlights. This _should_ provide a significant speedup. 2022-06-17 10:11:17 -07:00
9ef275a2ac
NSTraceAttack: Fix typo 2022-06-17 07:35:25 -07:00
c996986631
prop_vehicle_driveable: respect clipvehicle 2022-06-16 23:04:26 -07:00
241c94368f
vguilib: only block inputs to engine if a widget successfully took a keypress into account 2022-06-16 21:57:53 -07:00
b51541a3ae
NSTraceAttack: Check if we're a client before making the assumptions that our owner class has attributes related to bullet patterns 2022-06-16 14:39:08 -07:00
d0a2480aae
build.cfg: bump engine revision to 6262 2022-06-10 11:18:23 -07:00
e6bb5a6bc3
Client: Chat now uses a text-field for handling word wrap. Also fix the alignflags in font.h 2022-06-10 09:34:06 -07:00
9c61d2528f
build scripts/build.cfg: add option to build the Quake III plugin 2022-06-10 07:55:30 -07:00
24c869d9aa
Client: Make sure we're respecting .viewzoom of a target that we spectate in first-person. 2022-06-09 16:46:28 -07:00
7560bc12b8
Client: unbreak viewmodel not showing up when spectating after the OpenXR update 2022-06-09 15:54:49 -07:00
a7d7dcd9ee
Change the last commit by turning this into an NSMonster specific function instead. 2022-06-08 17:41:02 -07:00
80099317cb
Entity_FindClosest: Don't return any entity of class "player" if their health is equal or below 0. 2022-06-08 17:35:56 -07:00
e947e35cd6
Client: Make sure an K_ESCAPE input event gets forwarded to the menu regardless. 2022-06-08 17:21:20 -07:00
5e9a65924a
NSRenderableEntity: add cvar rfx_q2pulse_intensity, rfx_q2pulse_speed 2022-06-08 14:08:13 -07:00
7f85a6f924
NSRenderableEntity: add render FX Q2PULSE. Which emulates the pulsing, fullbright
rendering of items/pickups in Quake II
2022-06-08 13:30:52 -07:00
460eec7f76
PMoveCustom_: Check for MOVETYPE_NONE and disable any further interaction. 2022-06-08 11:39:28 -07:00
ad093548b5
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
2022-06-06 19:58:29 -07:00
14518aabf0
UI: Misc fixes... get 'base' building again 2022-06-05 11:56:23 -07:00
6982043380
Added NSInteractiveSurface. Make voting display which bindings to press for yes/no. 2022-06-04 14:09:50 -07:00
beb6f49620
Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init. 2022-06-03 15:22:33 -07:00
78d3942789
env_glow: Fix Spawned() not calling its prior self. 2022-06-02 20:01:06 -07:00
18fc98d7ec
Client: Draw chat and prints during intermission as well 2022-06-02 14:37:22 -07:00
1dab05fbd3
Menu-VGUI: Search for .vvm models alongside .mdl files in the modelviewer 2022-06-02 14:36:44 -07:00
d303ef9741
PropData: Respect fadetime for breakmodels. 2022-06-02 14:35:52 -07:00
36da8995b6
Base: Fix item_pickup's Spawned() method not calling its parent 2022-06-02 12:39:26 -07:00
a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
73c762e875
NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0. 2022-05-27 14:55:33 -07:00
ae23af60d8
Platform: add some generic detail textures. I put these into the public domain. 2022-05-27 13:38:08 -07:00
00364ad476
Client: add helper function drawpic3d. Which instead of a screen position takes a 3d-world position as an argument. 2022-05-26 17:43:22 -07:00
0f7d4fd214
prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over 2022-05-26 17:42:35 -07:00
50070b031b
NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack. 2022-05-26 15:24:08 -07:00
643211efae
Add helper functions Entity_FindClosests(string classname) and Entity_SelectRandom(string classname) 2022-05-26 13:25:02 -07:00
68974053f4
BotLib: add cvar bot_prefix, add method SetName() which respects it. 2022-05-24 15:32:37 -07:00
6bc54d4219
Menu-VGUI: Hack to get Input calls done in reverse to the drawing. 2022-05-24 13:30:58 -07:00
db97db6820
Menu-VGUI: Fix up, change Input() method to block input from other widgets 2022-05-24 13:04:48 -07:00
5f3570f140
VGUI: UIButton now resizes when an image is set that's larger than the button area. Also add method SetIconColor() 2022-05-20 16:35:36 -07:00
8e96fb27c6
Platform: lightmapped.glsl should have a primitive VERTEXLIT path now. 2022-05-20 12:02:20 -07:00
bb2b7dbddf
NSClient: add method UpdateAliveCam()
UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
2022-05-15 13:32:53 -07:00