Commit graph

8 commits

Author SHA1 Message Date
cbe3835813 Menu: Implemented Custom Game menu. Beware that the engine doesn't switch mods fast enough so there will be caching issues. The widgets might also mess about because of I'm not killing any existing entities/widgets. Be warned. 2019-01-18 21:05:42 +01:00
d635fbc0c7 Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
280fa8d99a Menu: Fixed dialog alignments by changing strings to textfields 2019-01-16 02:16:44 +01:00
7597f23a9d Menu: Added support for Half-Life's logo.avi header image 2019-01-16 01:14:54 +01:00
6e82e3b576 Remove the loadingscreen stuff from the menu as it's empty right now anyway. 2019-01-10 11:17:45 +01:00
3ef5e6c009 Fix the 'kill' command 2019-01-06 00:22:06 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
8ffd4bb134 Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00