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61fcdfcf07
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Progs update
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2019-01-18 21:09:53 +01:00 |
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3933b256b0
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Moved things around a bit in the server-side entbase.
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2019-01-18 21:06:23 +01:00 |
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cbe3835813
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Menu: Implemented Custom Game menu. Beware that the engine doesn't switch mods fast enough so there will be caching issues. The widgets might also mess about because of I'm not killing any existing entities/widgets. Be warned.
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2019-01-18 21:05:42 +01:00 |
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3d7b915da3
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Client: Updated Copyright Notice
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2019-01-16 21:18:28 +01:00 |
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d946acc77e
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Menu: Fixed .bsp stripping messup on LAN
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2019-01-16 18:05:10 +01:00 |
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817cf43930
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Menu: Strip .bsp extension from maps when launching
Menu: Internet-Create-Game now applies hostname, maxplayers and password to the server
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2019-01-16 17:52:43 +01:00 |
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d635fbc0c7
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
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622bb405b8
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func_door_rotating: Added support for the SILENT spawnflag
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2019-01-16 17:18:34 +01:00 |
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0db8cb6e3c
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armoury_entity: Welcome back.
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2019-01-16 17:18:06 +01:00 |
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66eec0128d
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CBaseEntity: Added support for the Not In Deathmatch spawnflag.
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2019-01-16 07:53:01 +01:00 |
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b25d3fa082
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func_door_rotating: Rotate only away from the player when ONEWAY isn't set, as well as it being a Y axis rotation only. Also added support for the backwards spawnflag.
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2019-01-16 07:52:40 +01:00 |
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a21b9a69ce
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trigger_teleport: Now looks for the right attributes in its search for a destination. How inspiring.
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2019-01-16 05:19:00 +01:00 |
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27b18818f8
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info_notnull: Fixed spawn init, so their target and targetname keys are properly set
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2019-01-16 05:18:24 +01:00 |
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1c009a189e
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func_door_rotating: Lock doors when a targetname is set, as doors then can only be opened by triggers
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2019-01-16 05:17:52 +01:00 |
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d88c441f27
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Menu: Prevent menu input interaction when Frag-Net dialogue is displayed
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2019-01-16 05:17:24 +01:00 |
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280fa8d99a
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Menu: Fixed dialog alignments by changing strings to textfields
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2019-01-16 02:16:44 +01:00 |
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7597f23a9d
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Menu: Added support for Half-Life's logo.avi header image
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2019-01-16 01:14:54 +01:00 |
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a4c77d7a95
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Cleanup, removing unused cruft, moved menu into its own basedir.
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2019-01-16 00:10:21 +01:00 |
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95b60757e7
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light: make sure lightstyles reset upon round respawn
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2019-01-15 22:29:04 +01:00 |
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f13cb921b3
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pmove: fixed players sliding on top of entities
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2019-01-15 22:28:44 +01:00 |
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a241583fb8
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PMove code cleanup
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2019-01-15 02:58:02 +01:00 |
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147bcc2f25
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Crouch stutter fix with the latest FTE binaries
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2019-01-14 19:48:23 +01:00 |
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99c878d4d0
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
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2019-01-14 16:13:20 +01:00 |
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c1e4f170a1
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Progs update
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2019-01-10 11:18:33 +01:00 |
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6e82e3b576
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Remove the loadingscreen stuff from the menu as it's empty right now anyway.
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2019-01-10 11:17:45 +01:00 |
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732d140050
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trigger_once: Same as last commit
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2019-01-10 11:17:10 +01:00 |
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8606735626
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trigger_multiple: Set the activator entity correctly now
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2019-01-10 11:16:59 +01:00 |
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9c29c9fcb9
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trigger_hurt: Fixed the timer so you can get hurt more than once
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2019-01-10 11:16:39 +01:00 |
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274d8386fb
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func_button: Added support for shooting buttons to trigger them, if they have health attached.
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2019-01-10 11:16:22 +01:00 |
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4722b33035
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func_breakable: Added support for 'explodemagnitude'
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2019-01-10 11:16:04 +01:00 |
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61011bf155
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env_shooter: Actually sat down and made it work
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2019-01-10 11:15:48 +01:00 |
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e4981f6d41
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rendermode optimisations for all CBaseEntity classes.
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2019-01-10 11:15:10 +01:00 |
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d244904f84
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Missing animated sprite cleanup
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2019-01-10 11:14:50 +01:00 |
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79db5ac5fe
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Fix the C4 bomb not being cleared when dropping it.
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2019-01-10 11:14:30 +01:00 |
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84399e33c9
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func_bomb_target: Fix triggering upon C4 explosion.
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2019-01-10 11:14:13 +01:00 |
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b9902e94ea
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ambient_generic: Made it fully serverside to avoid headache.
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2019-01-10 11:13:49 +01:00 |
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3c42426b43
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Added env_message and game_text support.
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2019-01-10 11:13:12 +01:00 |
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4605482174
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Progs update
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2019-01-06 22:01:29 +01:00 |
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d4fc1b8ca1
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ambient_generic: Made it so that the PHS controls the networking, rather than just ignoring PVS/PHS altogether. This will increase performance.
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2019-01-06 22:01:11 +01:00 |
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76c34de632
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Fix the C4 Bomb not being cleared from the inventory after every round.
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2019-01-06 22:00:17 +01:00 |
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f0d107bb8a
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worldspawn: Make sure it's only called once, to avoid multiple worldspawn entities (this can happen...) from messing everything up.
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2019-01-06 21:59:58 +01:00 |
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3ef5e6c009
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Fix the 'kill' command
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2019-01-06 00:22:06 +01:00 |
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7bb9281db7
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Finally added the 5th weapon slot, where the C4 rightfully belongs.
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2019-01-05 21:35:38 +01:00 |
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9c78208af7
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Progs update
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2019-01-05 20:31:26 +01:00 |
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910c94a15f
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Actually, this is the right coordinate for the defusal kit HUD icon...
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2019-01-05 20:31:10 +01:00 |
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09667d161c
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Added missing escape-zone, vip-zone and defusal-kit HUD icons
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2019-01-05 20:28:31 +01:00 |
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7f45e566ed
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Server progs update.
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2019-01-05 18:31:21 +01:00 |
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45d44149fd
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func_ladder: Fix the placeholder ladder not colliding/rendering properly.
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2019-01-05 18:30:47 +01:00 |
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9268524b4d
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Disabling debug info for the GS-EntBase.
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2019-01-05 18:30:24 +01:00 |
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b6321abd82
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hostage_entity: Slight sound optimisation.
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2019-01-05 18:30:02 +01:00 |
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