Commit graph

381 commits

Author SHA1 Message Date
61fcdfcf07 Progs update 2019-01-18 21:09:53 +01:00
3933b256b0 Moved things around a bit in the server-side entbase. 2019-01-18 21:06:23 +01:00
cbe3835813 Menu: Implemented Custom Game menu. Beware that the engine doesn't switch mods fast enough so there will be caching issues. The widgets might also mess about because of I'm not killing any existing entities/widgets. Be warned. 2019-01-18 21:05:42 +01:00
3d7b915da3 Client: Updated Copyright Notice 2019-01-16 21:18:28 +01:00
d946acc77e Menu: Fixed .bsp stripping messup on LAN 2019-01-16 18:05:10 +01:00
817cf43930 Menu: Strip .bsp extension from maps when launching
Menu: Internet-Create-Game now applies hostname, maxplayers and password to the server
2019-01-16 17:52:43 +01:00
d635fbc0c7 Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
622bb405b8 func_door_rotating: Added support for the SILENT spawnflag 2019-01-16 17:18:34 +01:00
0db8cb6e3c armoury_entity: Welcome back. 2019-01-16 17:18:06 +01:00
66eec0128d CBaseEntity: Added support for the Not In Deathmatch spawnflag. 2019-01-16 07:53:01 +01:00
b25d3fa082 func_door_rotating: Rotate only away from the player when ONEWAY isn't set, as well as it being a Y axis rotation only. Also added support for the backwards spawnflag. 2019-01-16 07:52:40 +01:00
a21b9a69ce trigger_teleport: Now looks for the right attributes in its search for a destination. How inspiring. 2019-01-16 05:19:00 +01:00
27b18818f8 info_notnull: Fixed spawn init, so their target and targetname keys are properly set 2019-01-16 05:18:24 +01:00
1c009a189e func_door_rotating: Lock doors when a targetname is set, as doors then can only be opened by triggers 2019-01-16 05:17:52 +01:00
d88c441f27 Menu: Prevent menu input interaction when Frag-Net dialogue is displayed 2019-01-16 05:17:24 +01:00
280fa8d99a Menu: Fixed dialog alignments by changing strings to textfields 2019-01-16 02:16:44 +01:00
7597f23a9d Menu: Added support for Half-Life's logo.avi header image 2019-01-16 01:14:54 +01:00
a4c77d7a95 Cleanup, removing unused cruft, moved menu into its own basedir. 2019-01-16 00:10:21 +01:00
95b60757e7 light: make sure lightstyles reset upon round respawn 2019-01-15 22:29:04 +01:00
f13cb921b3 pmove: fixed players sliding on top of entities 2019-01-15 22:28:44 +01:00
a241583fb8 PMove code cleanup 2019-01-15 02:58:02 +01:00
147bcc2f25 Crouch stutter fix with the latest FTE binaries 2019-01-14 19:48:23 +01:00
99c878d4d0 Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
c1e4f170a1 Progs update 2019-01-10 11:18:33 +01:00
6e82e3b576 Remove the loadingscreen stuff from the menu as it's empty right now anyway. 2019-01-10 11:17:45 +01:00
732d140050 trigger_once: Same as last commit 2019-01-10 11:17:10 +01:00
8606735626 trigger_multiple: Set the activator entity correctly now 2019-01-10 11:16:59 +01:00
9c29c9fcb9 trigger_hurt: Fixed the timer so you can get hurt more than once 2019-01-10 11:16:39 +01:00
274d8386fb func_button: Added support for shooting buttons to trigger them, if they have health attached. 2019-01-10 11:16:22 +01:00
4722b33035 func_breakable: Added support for 'explodemagnitude' 2019-01-10 11:16:04 +01:00
61011bf155 env_shooter: Actually sat down and made it work 2019-01-10 11:15:48 +01:00
e4981f6d41 rendermode optimisations for all CBaseEntity classes. 2019-01-10 11:15:10 +01:00
d244904f84 Missing animated sprite cleanup 2019-01-10 11:14:50 +01:00
79db5ac5fe Fix the C4 bomb not being cleared when dropping it. 2019-01-10 11:14:30 +01:00
84399e33c9 func_bomb_target: Fix triggering upon C4 explosion. 2019-01-10 11:14:13 +01:00
b9902e94ea ambient_generic: Made it fully serverside to avoid headache. 2019-01-10 11:13:49 +01:00
3c42426b43 Added env_message and game_text support. 2019-01-10 11:13:12 +01:00
4605482174 Progs update 2019-01-06 22:01:29 +01:00
d4fc1b8ca1 ambient_generic: Made it so that the PHS controls the networking, rather than just ignoring PVS/PHS altogether. This will increase performance. 2019-01-06 22:01:11 +01:00
76c34de632 Fix the C4 Bomb not being cleared from the inventory after every round. 2019-01-06 22:00:17 +01:00
f0d107bb8a worldspawn: Make sure it's only called once, to avoid multiple worldspawn entities (this can happen...) from messing everything up. 2019-01-06 21:59:58 +01:00
3ef5e6c009 Fix the 'kill' command 2019-01-06 00:22:06 +01:00
7bb9281db7 Finally added the 5th weapon slot, where the C4 rightfully belongs. 2019-01-05 21:35:38 +01:00
9c78208af7 Progs update 2019-01-05 20:31:26 +01:00
910c94a15f Actually, this is the right coordinate for the defusal kit HUD icon... 2019-01-05 20:31:10 +01:00
09667d161c Added missing escape-zone, vip-zone and defusal-kit HUD icons 2019-01-05 20:28:31 +01:00
7f45e566ed Server progs update. 2019-01-05 18:31:21 +01:00
45d44149fd func_ladder: Fix the placeholder ladder not colliding/rendering properly. 2019-01-05 18:30:47 +01:00
9268524b4d Disabling debug info for the GS-EntBase. 2019-01-05 18:30:24 +01:00
b6321abd82 hostage_entity: Slight sound optimisation. 2019-01-05 18:30:02 +01:00