|
6edba5dad4
|
Build system: Use '. ' instead of the 'source' shell builtin.
|
2021-06-26 21:50:17 +02:00 |
|
|
75f97827dc
|
Add build.cfg source, for configurable builds using the build_*.sh scripts.
|
2021-06-26 18:09:08 +02:00 |
|
|
975395a8e6
|
build_engine.sh: Check for BUILD_CLEAN and issue gmake clean if set
|
2021-05-17 18:19:30 +02:00 |
|
|
1de7864463
|
build_engine/editor.sh: Use sysctl on OpenBSD to get number of cores.
|
2021-05-09 22:01:13 +02:00 |
|
|
f918e9ddb9
|
build_engine.sh: add GNU/Linux uname check.
|
2021-03-23 20:41:52 +01:00 |
|
|
6c80598fbe
|
build_engine.sh: Check for different Win32 and Win64 Cygwin profiles
|
2021-01-16 22:15:14 +01:00 |
|
|
44f3004047
|
build_engine.sh: Disable bullet plugin building, as that part in the engine is seemingly abandoned.
|
2021-01-16 20:15:52 +01:00 |
|
|
bd98047ff9
|
build_engine/editor: Support for systems without nproc amongst other things
|
2021-01-16 19:29:27 +01:00 |
|
|
ab4af2cef5
|
Detect Cygwin environment and build binaries for Windows in build_engine.sh
|
2021-01-16 16:57:48 +01:00 |
|
|
5edcdb892c
|
BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
|
2020-12-26 07:27:34 +01:00 |
|
|
86daed3eec
|
Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
|
2020-12-22 01:56:44 +01:00 |
|
|
c737cebba7
|
build_engine.sh: build iqm and imgtool
|
2020-11-07 10:40:36 +01:00 |
|
|
d5f6ecc442
|
build_engine.sh should now attempt to build a dedicated server as well as the ffmpeg and bullet plugin.
|
2020-11-06 18:50:44 +01:00 |
|
|
8720727123
|
Added some helper scripts to assist in building the engine and game.
|
2020-11-06 17:42:44 +01:00 |
|