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f38bf28b9e
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Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
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2020-12-12 01:54:00 +01:00 |
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8fc5ac9b17
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postproc_none: Change default lightmap format to e5bgr9
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2020-12-07 20:02:37 +01:00 |
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82f1d841cb
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env_projectedtexture: Get rid of 'start_active', as this entity uses
spawnflag bit 1 to assess the initial state.
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2020-11-27 22:44:11 +01:00 |
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d0231eee50
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
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8167204479
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Platform: Actually, r_lightmap_saturation 3 is heccin aesthetic for Unreal-like rendering.
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2020-09-25 20:27:44 +02:00 |
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3c8f69c7ed
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Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
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2020-09-25 20:21:16 +02:00 |
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776790075a
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Platform: Added some fun example post processing shaders. exec postproc_*.cfg in console. It should suggest a few.
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2020-09-25 14:03:44 +02:00 |
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