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8167204479
nuclide
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platform
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base_postproc.pk3dir
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Marco Hladik
8167204479
Platform: Actually, r_lightmap_saturation 3 is heccin aesthetic for Unreal-like rendering.
2020-09-25 20:27:44 +02:00
..
glsl
Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
2020-09-25 20:21:16 +02:00
scripts
Platform: Added some fun example post processing shaders. exec postproc_*.cfg in console. It should suggest a few.
2020-09-25 14:03:44 +02:00
postproc_dull.cfg
Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
2020-09-25 20:21:16 +02:00
postproc_none.cfg
Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
2020-09-25 20:21:16 +02:00
postproc_software.cfg
Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
2020-09-25 20:21:16 +02:00
postproc_unreal.cfg
Platform: Actually, r_lightmap_saturation 3 is heccin aesthetic for Unreal-like rendering.
2020-09-25 20:27:44 +02:00
postproc_voodoo.cfg
Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
2020-09-25 20:21:16 +02:00