Commit graph

6 commits

Author SHA1 Message Date
46eae742cb
VGUI: Make sure defaults are filled into the attributes inside Spawned() for inherited ones. 2022-12-30 18:01:47 -08:00
27b0c26a12
Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
db97db6820
Menu-VGUI: Fix up, change Input() method to block input from other widgets 2022-05-24 13:04:48 -07:00
6fb067eed3
My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
Renamed from src/vgui/ui_slider.cpp (Browse further)