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9e9765d02e
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GLSL: Minor work to support dynamic shadows or something.
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2020-04-02 22:40:27 +02:00 |
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11b7b11fe1
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GLSL: Make models respect iris adaption
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2020-04-01 12:23:33 +02:00 |
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ec835c75f0
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Added tweaks that'll help with 3D Glasses:
r_viewmodelscale (try 5)
gl_mono (0/1)
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2020-03-30 18:04:45 +02:00 |
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d35f7350fe
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GLSL: Some rendering tweaks (default gl_ldr and gl_halflambert (new) to 1)
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2020-03-30 10:40:38 +02:00 |
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d228db5fa9
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Added gl_ldr for test purposes
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2019-08-28 09:02:44 +02:00 |
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304d0969ad
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Removing stuff that should really go into r_postprocess from the GLSL
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2019-08-18 12:01:57 -07:00 |
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ebb2a7bad8
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Added cubemap helpers and the 'buildcubemaps' command.
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2019-03-21 21:50:51 +01:00 |
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2af78be51a
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GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
Flashlight: You can now see other players' light being cast.
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2019-03-13 20:46:07 +01:00 |
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ed777e7303
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File tree structure rearrangements. Getting rid of binary pk3 files.
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2019-03-13 16:48:58 +01:00 |
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