d18d7bf561
Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
2019-03-13 17:19:59 +01:00
ed777e7303
File tree structure rearrangements. Getting rid of binary pk3 files.
2019-03-13 16:48:58 +01:00
360a4daabf
Init: Force modern dlights to be disabled, for now. Q3 BSP levels should use a cubemap based flashlight anyway... whereas classic HL BSP shall use the regular method.
2019-03-13 16:26:13 +01:00
5055d92c5b
Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon!
...
Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now.
TODO: Add a Game_InitEnts alongside Game_Init?
2019-03-06 14:11:23 +01:00
765c6b6b41
Changed some harsh wording in the FN-Menu readme.
2019-02-21 12:52:25 +01:00
f008fd447c
w_textbox: Prevent the use of RETURN/ENTER; thanks Xylemon
2019-02-20 16:21:25 +01:00
546451338f
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
40c3e23475
Menu: refresh menu upon de-activation of custom game.
2019-01-19 06:02:28 +01:00
8043b8f830
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00