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2af78be51a
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GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
Flashlight: You can now see other players' light being cast.
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2019-03-13 20:46:07 +01:00 |
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d18d7bf561
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Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
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2019-03-13 17:19:59 +01:00 |
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5276d1f8cc
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Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side.
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2019-03-01 00:04:33 +01:00 |
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1b2dd20edb
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Added sprite blood, weapon prediction changes [WIP]
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2019-02-28 08:18:01 +01:00 |
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546451338f
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
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