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1a3bf2d6ad
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scihunt: Added support for parsing SH_Data files, gave it its own game
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2019-03-01 13:55:56 +01:00 |
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9fa8ab4079
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Updated progs .dat files.
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2019-03-01 12:14:49 +01:00 |
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5276d1f8cc
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Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side.
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2019-03-01 00:04:33 +01:00 |
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e345e8b321
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monster_scientist: Warn others when being hurt and/or dies.
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2019-03-01 00:03:29 +01:00 |
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1b2dd20edb
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Added sprite blood, weapon prediction changes [WIP]
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2019-02-28 08:18:01 +01:00 |
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8d0ba69a0e
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Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
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2019-02-25 18:19:54 +01:00 |
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d8926097fa
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Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
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2019-02-20 14:30:16 +01:00 |
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546451338f
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
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63efe2b147
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Valve progs boots now.
More restructuring.
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2019-01-21 03:00:14 +01:00 |
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8043b8f830
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Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
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2019-01-19 05:50:25 +01:00 |
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