Commit graph

7 commits

Author SHA1 Message Date
d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00
b8b0ddcb1b Makefile: don't remove fteqw binaries when cleaning game binaries. 2024-10-31 03:55:45 -07:00
af708c1e90 Makefile: add vacuum target.
Util_ChangeExtension: will handle a sensible fallback case now
NSItem: query MaxHealth, MaxArmor properly.
2024-10-17 02:15:35 -07:00
81d61ac3da multiprogs additions, decl integration, more of everything really 2024-10-16 22:52:27 -07:00
ab755faaf5
Makefile: read required plugins from file, build alongside dist-engine target, compile shader tools 2024-09-06 09:25:01 -07:00
52af82b985
NSProjectile: made hitscans overridable
NSWeapon: Allow override of Weapon Fire/Release events with FiredWeapon(fireInfo), ReleasedWeapon(string)
2024-07-24 18:50:46 -07:00
8ace54224c
The mother of experimental commits. 2024-06-22 00:24:13 -07:00