Commit graph

10 commits

Author SHA1 Message Date
d0e90cd07b ncItem/ncPhysicsEntity: slight networking tweaks (networking with lots of physics props should be less taxing) 2025-02-03 17:22:31 -08:00
d15a8d3333 GameLibrary: adjusted support for scanning mod packages for new packaging standard 2025-02-02 23:02:30 -08:00
85488eeccf unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00
b8b0ddcb1b Makefile: don't remove fteqw binaries when cleaning game binaries. 2024-10-31 03:55:45 -07:00
af708c1e90 Makefile: add vacuum target.
Util_ChangeExtension: will handle a sensible fallback case now
NSItem: query MaxHealth, MaxArmor properly.
2024-10-17 02:15:35 -07:00
81d61ac3da multiprogs additions, decl integration, more of everything really 2024-10-16 22:52:27 -07:00
ab755faaf5
Makefile: read required plugins from file, build alongside dist-engine target, compile shader tools 2024-09-06 09:25:01 -07:00
52af82b985
NSProjectile: made hitscans overridable
NSWeapon: Allow override of Weapon Fire/Release events with FiredWeapon(fireInfo), ReleasedWeapon(string)
2024-07-24 18:50:46 -07:00
8ace54224c
The mother of experimental commits. 2024-06-22 00:24:13 -07:00