52149376a6
Fix Counter-Strike weapon animation conflicts
2019-08-22 22:38:52 -07:00
f8058ceeb0
Weapon prediction experiments
2019-08-20 08:53:57 -07:00
f9bfc2ffe8
Experimental Corpse stuff, will be ripped out tomorrow or so.
2019-08-19 03:27:24 -07:00
2081fa790a
Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow.
2019-08-14 02:43:43 -07:00
19a52bf611
Initial Counter-Strike VGUI support
2019-08-10 14:37:56 -07:00
Marco Hladik
97ea5e6208
Initial commit of the new VGUI replacement code. This dates back to the days
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of TW 1.2 (the version that never got released) and besides some primitive
windowing is usable enough in its current state.
Misc fixes to FreeCS as well.
2019-08-03 10:40:34 -07:00
ed777e7303
File tree structure rearrangements. Getting rid of binary pk3 files.
2019-03-13 16:48:58 +01:00
d8926097fa
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
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Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
546451338f
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
63efe2b147
Valve progs boots now.
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More restructuring.
2019-01-21 03:00:14 +01:00
8043b8f830
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00