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495b661b47
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NSMoverEntity: Improvements so transformation and rotation is easier at the same time.
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2023-03-14 00:06:19 -07:00 |
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f2e44b24fb
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
and misc/missing PCM samples for fallback.
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2021-12-18 15:06:37 -08:00 |
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09528c2944
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Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
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2021-05-20 16:01:07 +02:00 |
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3b36834b93
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Platform: HL doesn't have concrete4 and flesh4 debris sounds
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2021-05-17 22:19:29 +02:00 |
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27b5b59f0d
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Server: Precache step_sand.left/right, add to footsteps.sndshd.
Fix some botlib waypointing strings.
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2021-04-18 08:24:55 +02:00 |
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5b07ee41a9
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Add damage_bullet sound shader definitions. Those are played when a bullet
successfully hits a hurtable body.
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2021-03-27 09:09:10 +01:00 |
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cec4872994
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Add modelevent_shell sound shader definitions, so mods can set shell eject
sounds.
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2021-03-27 07:47:56 +01:00 |
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cd9dad472e
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func_door: define sound shaders for legacy move/stop sound 0 (nothing)
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2021-03-17 11:58:00 +01:00 |
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e4cb99dc02
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Add player.sndshd to platform for convenience.
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2021-03-15 11:31:44 +01:00 |
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0fe863aabc
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Server: Add water stepping, wading and swimming sounds + script definitions
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2021-02-13 23:06:06 +01:00 |
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f8606ae7e7
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Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
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2021-01-19 10:37:28 +01:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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