diff --git a/README.md b/README.md index ab4d768f..56a2cc32 100644 --- a/README.md +++ b/README.md @@ -15,17 +15,24 @@ Some of the cool things you can do with this: * Use it as a base for your own games/mods! (As long as you own the rights to the assets) # Status -All the weapons are implemented, but only hostage rescue maps are supported at the moment. -No equipment is implemented, no map radar/overview and no player animations. -Basically, hostage rescue is playable as long as you don't care about grenades/kevlar. +All the weapons are implemented, so are the gamemodes: Hostage Rescue (cs), Bomb Defusal (de), Assassination (as) and Escape (es). +Not all equipment is implemented and no map radar/overview is recreated. +Basically, the game is playable as long as you don't care about grenades (for now). -# Compiling/Installing +# Installing 1. Download the latest version of FTE QuakeWorld. 2. Download csv15full.exe and to get the cstrike folder. 3. Move both the cstrike folder and FTE QuakeWorld into a folder -4. Compile the Client and Server modules using FTEQCC and put them into the cstrike folder +4. Clone this repository into that same folder, so that opencs, default.fmf and cstrike co-exist 5. Run FTE QuakeWorld +Optional step: Copy the 'valve' folder from your Half-Life installation in order for all features to work. + +# Notes +You might get away with using the cstrike folder from the Steam version of CS 1.6, or any older version +than 1.5 - but they are not supported. I will not try to recreate 1.6 or any other earlier versions specifically. +I may however add additional, optional features that will emulate behaviour of later versions of CS. + # Special Thanks Spike - Creator of FTE QuakeWorld and FTEQCC ( http://fte.triptohell.info/ )