func_breakable: Changing material from float to int fixed our material type always being glass - OKAY... fteqcc compiler bug?
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1 changed files with 2 additions and 3 deletions
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@ -103,7 +103,7 @@ const string funcbreakable_objtable[] = {
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class func_breakable:CBaseTrigger
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{
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float m_iMaterial;
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int m_iMaterial;
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float m_flDelay;
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float m_flExplodeMag;
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string m_strBreakSpawn;
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@ -272,7 +272,6 @@ func_breakable::PlayerTouch(void)
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}
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}
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void
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func_breakable::Respawn(void)
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{
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@ -332,7 +331,7 @@ func_breakable::func_breakable(void)
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spawnflags |= SF_ISMODEL;
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break;
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case "material":
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m_iMaterial = stof(argv(i+1));
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m_iMaterial = stoi(argv(i+1));
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break;
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case "delay":
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m_flDelay = stof(argv(i+1));
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