func_breakable: Changing material from float to int fixed our material type always being glass - OKAY... fteqcc compiler bug?

This commit is contained in:
Marco Cawthorne 2020-08-07 23:15:37 +02:00
parent 8ad56c0f2f
commit 80fb0aa46f

View file

@ -103,7 +103,7 @@ const string funcbreakable_objtable[] = {
class func_breakable:CBaseTrigger
{
float m_iMaterial;
int m_iMaterial;
float m_flDelay;
float m_flExplodeMag;
string m_strBreakSpawn;
@ -272,7 +272,6 @@ func_breakable::PlayerTouch(void)
}
}
void
func_breakable::Respawn(void)
{
@ -332,7 +331,7 @@ func_breakable::func_breakable(void)
spawnflags |= SF_ISMODEL;
break;
case "material":
m_iMaterial = stof(argv(i+1));
m_iMaterial = stoi(argv(i+1));
break;
case "delay":
m_flDelay = stof(argv(i+1));