Client: fix the typewriter text effect timing, where fadein controls the time for each character to fade in.
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11797717ef
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1 changed files with 13 additions and 1 deletions
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@ -91,6 +91,11 @@ GameText_DrawMessage(gametext_t *txt, float timer, int highlight)
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txt->m_flHoldTime;
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}
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if (txt->m_iEffect == 2) {
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mtime = (strlen(txt->m_strMessage) * txt->m_flFadeIn) + txt->m_flHoldTime;
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btime = mtime + txt->m_flFadeOut;
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}
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if (timer > mtime) {
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return;
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}
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@ -185,7 +190,14 @@ GameText_Draw(void)
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g_textqueue[0].m_flTime += clframetime;
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float maxTime = g_textqueue[0].m_flFadeIn + g_textqueue[0].m_flFadeOut + g_textqueue[0].m_flHoldTime + g_textqueue[0].m_flFXTime;
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float maxTime;
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if (g_textqueue[0].m_iEffect == 2) {
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float charCount = strlen(g_textqueue[0].m_strMessage);
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maxTime = (charCount * g_textqueue[0].m_flFadeIn) + g_textqueue[0].m_flFadeOut + g_textqueue[0].m_flHoldTime + g_textqueue[0].m_flFXTime;
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} else {
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maxTime = g_textqueue[0].m_flFadeIn + g_textqueue[0].m_flFadeOut + g_textqueue[0].m_flHoldTime + g_textqueue[0].m_flFXTime;
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}
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if (g_textqueue[0].m_flTime >= maxTime)
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g_textqueue[0].m_strMessage = __NULL__;
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