scripted_sentence: Use targets when triggered (fixes city2a in Gunman)
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@ -164,4 +164,5 @@ scripted_sentence::Trigger(entity act, triggermode_t unused)
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msg_entity = npc;
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multicast(npc.origin, MULTICAST_PVS);
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npc.m_flNextSentence = time + m_flDuration;
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UseTargets(act, TRIG_TOGGLE, m_flDelay);
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}
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