trigger_hurt: Fixed the timer so you can get hurt more than once
This commit is contained in:
parent
274d8386fb
commit
9c29c9fcb9
1 changed files with 2 additions and 2 deletions
|
@ -34,7 +34,7 @@ void trigger_hurt :: Trigger ( void )
|
||||||
|
|
||||||
void trigger_hurt :: Touch ( void )
|
void trigger_hurt :: Touch ( void )
|
||||||
{
|
{
|
||||||
if ( m_flNextTrigger > ltime ) {
|
if ( m_flNextTrigger > time ) {
|
||||||
return;
|
return;
|
||||||
} else if ( other.takedamage == DAMAGE_NO ) {
|
} else if ( other.takedamage == DAMAGE_NO ) {
|
||||||
return;
|
return;
|
||||||
|
@ -68,7 +68,7 @@ void trigger_hurt :: Touch ( void )
|
||||||
solid = SOLID_NOT;
|
solid = SOLID_NOT;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_flNextTrigger = ltime + 0.5;
|
m_flNextTrigger = time + 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
void trigger_hurt :: Respawn ( void )
|
void trigger_hurt :: Respawn ( void )
|
||||||
|
|
Loading…
Reference in a new issue