Valve: Give WEAPON_RPG some punch when firing
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@ -110,6 +110,7 @@ void w_rpg_primary(void)
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#ifdef CSQC
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pl.a_ammo1--;
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Weapons_ViewPunchAngle([-10,0,0]);
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#else
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static void Rocket_Touch(void) {
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Effect_CreateExplosion(self.origin);
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