Counter-Strike: Mark hostage_entity as MULTIPLAYER available.
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@ -192,6 +192,7 @@ hostage_entity::hostage_entity(void)
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m_talkFollow = "";
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m_talkStopFollow = "";
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spawnflags |= MSF_MULTIPLAYER;
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model = "models/hostage.mdl";
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netname = "Hostage";
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base_health = 100;
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