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# OpenCS
Open-Source implementation of CS running on FTE QuakeWorld
# FreeCS
Free-software implementation of Counter-Strike running on the FTE QuakeWorld engine.
You still have to provide the assets yourself, but hey - CS 1.5 is a free download.
<img src="https://icculus.org/~marco/opencs/screenshots/fte-20170113225215-0.png" alt="Screen 1" width="256" height="192"> <img src="https://icculus.org/~marco/opencs/screenshots/fte-20170113225158-0.png" alt="Screen 2" width="256" height="192">
<img src="https://icculus.org/~marco/opencs/screenshots/fte-20170113225827-0.png" alt="Screen 3" width="256" height="192"> <img src="https://icculus.org/~marco/opencs/screenshots/fte-20170113225528-0.png" alt="Screen 4" width="256" height="192">
# Goals
The goal of this project is to provide an open-source implementation of Counter-Strike 1.5.
The goal of this project is to provide an open-source version of Counter-Strike 1.5.
Counter-Strike, being one of the most popular multiplayer games to exist, surprisingly hasn't had
a free-software implementation done until now.
Some of the cool things you can do with this:
* Play/Host CS and CS Servers on virtually every platform. ( Main selling point )
* Customize the game to whatever extent you like.
* Create entirely new weapons!
* Create completely new and refreshing gamemodes!
* Have a guarantee to be able to play it 20 years into the future!
* Use it as a base for your own games/mods! (As long as you own the rights to the assets)
- Play/Host CS and CS Servers on virtually every platform.
- Customize the game to whatever extent you like.
- Create entirely new weapons!
- Create completely new and refreshing gamemodes!
- Have a guarantee to be able to play it 20 years into the future!
- Use it as a base for your own games/mods!
# Status
All the weapons are implemented, so are the gamemodes: Hostage Rescue (cs), Bomb Defusal (de), Assassination (as) and Escape (es).
All the weapons are implemented, so are the gamemodes:
- **Hostage Rescue** (cs)
- **Bomb Defusal** (de)
- **Assassination** (as)
- **Escape** (es)
Not all equipment is implemented and no map radar/overview is recreated.
Basically, the game is playable as long as you don't care about grenades (for now).
# Installing
1. Download the latest version of FTE QuakeWorld.
2. Download csv15full.exe and to get the cstrike folder.
2. Download csv15full.exe (or the Linux server zip) to get the 'cstrike' folder.
3. Move both the cstrike folder and FTE QuakeWorld into a folder
4. Clone this repository into that same folder, so that opencs, default.fmf and cstrike co-exist
4. Copy the contents of FreeCS into that same folder, so that fteqw, freecs, default.fmf and cstrike co-exist in the same directory.
5. Run FTE QuakeWorld
Optional step: Copy the 'valve' folder from your Half-Life installation in order for all features to work.
*Optional step: Copy the 'valve' folder from your Half-Life installation in order for all assets to show up*
# Notes
You might get away with using the cstrike folder from the Steam version of CS 1.6, or any older version
You might get away with using the cstrike folder from the Steam version of Counter-Strike 1.6, or any older version
than 1.5 - but they are not supported. I will not try to recreate 1.6 or any other earlier versions specifically.
I may however add additional, optional features that will emulate behaviour of later versions of CS.
I may however add additional, optional features that will emulate behaviour of later versions of Counter-Strike.
# Special Thanks
Spike - Creator of FTE QuakeWorld and FTEQCC ( http://fte.triptohell.info/ )
**Spike** - Creator of FTE QuakeWorld and FTEQCC [(Website)](http://fte.triptohell.info/)
TWHL - Mapping Community with CS/HL entity information ( http://twhl.info )
**TWHL** - Mapping Community with CS/HL entity information [(Website)](http://twhl.info)
This repository uses no content from Half-Life nor the original CS, for credits
as to who created the ORIGINAL Counter-Strike, please visit
http://web.archive.org/web/20021016230745/http://counter-strike.net/csteam.html
**This repository uses no content from Half-Life nor the original Counter-Strike, for credits
as to who created the ORIGINAL Counter-Strike, please visit** [WebArchive - counter-strike net](http://web.archive.org/web/20021016230745/http://counter-strike.net/csteam.html)

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