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-# OpenCS
-Open-Source implementation of CS running on FTE QuakeWorld
+# FreeCS
+Free-software implementation of Counter-Strike running on the FTE QuakeWorld engine.
+You still have to provide the assets yourself, but hey - CS 1.5 is a free download.
+
+
+
+
# Goals
-The goal of this project is to provide an open-source implementation of Counter-Strike 1.5.
+The goal of this project is to provide an open-source version of Counter-Strike 1.5.
Counter-Strike, being one of the most popular multiplayer games to exist, surprisingly hasn't had
a free-software implementation done until now.
Some of the cool things you can do with this:
-* Play/Host CS and CS Servers on virtually every platform. ( Main selling point )
-* Customize the game to whatever extent you like.
-* Create entirely new weapons!
-* Create completely new and refreshing gamemodes!
-* Have a guarantee to be able to play it 20 years into the future!
-* Use it as a base for your own games/mods! (As long as you own the rights to the assets)
+- Play/Host CS and CS Servers on virtually every platform.
+- Customize the game to whatever extent you like.
+- Create entirely new weapons!
+- Create completely new and refreshing gamemodes!
+- Have a guarantee to be able to play it 20 years into the future!
+- Use it as a base for your own games/mods!
# Status
-All the weapons are implemented, so are the gamemodes: Hostage Rescue (cs), Bomb Defusal (de), Assassination (as) and Escape (es).
+All the weapons are implemented, so are the gamemodes:
+- **Hostage Rescue** (cs)
+- **Bomb Defusal** (de)
+- **Assassination** (as)
+- **Escape** (es)
+
Not all equipment is implemented and no map radar/overview is recreated.
Basically, the game is playable as long as you don't care about grenades (for now).
# Installing
1. Download the latest version of FTE QuakeWorld.
-2. Download csv15full.exe and to get the cstrike folder.
+2. Download csv15full.exe (or the Linux server zip) to get the 'cstrike' folder.
3. Move both the cstrike folder and FTE QuakeWorld into a folder
-4. Clone this repository into that same folder, so that opencs, default.fmf and cstrike co-exist
+4. Copy the contents of FreeCS into that same folder, so that fteqw, freecs, default.fmf and cstrike co-exist in the same directory.
5. Run FTE QuakeWorld
-Optional step: Copy the 'valve' folder from your Half-Life installation in order for all features to work.
+*Optional step: Copy the 'valve' folder from your Half-Life installation in order for all assets to show up*
# Notes
-You might get away with using the cstrike folder from the Steam version of CS 1.6, or any older version
+You might get away with using the cstrike folder from the Steam version of Counter-Strike 1.6, or any older version
than 1.5 - but they are not supported. I will not try to recreate 1.6 or any other earlier versions specifically.
-I may however add additional, optional features that will emulate behaviour of later versions of CS.
+I may however add additional, optional features that will emulate behaviour of later versions of Counter-Strike.
# Special Thanks
-Spike - Creator of FTE QuakeWorld and FTEQCC ( http://fte.triptohell.info/ )
+**Spike** - Creator of FTE QuakeWorld and FTEQCC [(Website)](http://fte.triptohell.info/)
-TWHL - Mapping Community with CS/HL entity information ( http://twhl.info )
+**TWHL** - Mapping Community with CS/HL entity information [(Website)](http://twhl.info)
-This repository uses no content from Half-Life nor the original CS, for credits
-as to who created the ORIGINAL Counter-Strike, please visit
-http://web.archive.org/web/20021016230745/http://counter-strike.net/csteam.html
+**This repository uses no content from Half-Life nor the original Counter-Strike, for credits
+as to who created the ORIGINAL Counter-Strike, please visit** [WebArchive - counter-strike net](http://web.archive.org/web/20021016230745/http://counter-strike.net/csteam.html)
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