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@ -57,6 +57,27 @@ Feel free to send pull requests and refresh my memory by suggesting missing feat
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If you would like me to spend more time on this project, consider donating to me via https://paypal.me/eukara
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Any help is appreciated.
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# Frequently Asked Questions
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**Q**: Why is this not emulating CS 1.6?
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**A**: CS 1.5 is the version of Counter-Strike me and many others considered to be the definitive version. It is the last version developed by the original team. I primarily developed this because I could not run the original mod without running the old version of Half-Life (Steam Half-Life actively blocks CS 1.5 for some reason.)
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**Q**: Will those project ever cover Counter-Strike 1.6?
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**A**: That's the plan eventually. If you are new to Counter-Strike (before CS:GO and the like came out) then you may enjoy this more! Maybe not. How they feel is up to every individual.
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**Q**: Why did you not re-create CS with the Half-Life SDK?
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**A**: If any time is spent rewriting CS from scratch, then it should be done without any license/engine restrictions. FTE QW runs on more platforms and architectures than Half-Life ever will and we have vastly more control over it.
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**Q**: Can you not play CS 1.5 on Linux with this russian engine hack that violates the GPL and the Half-Life SDK?
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**A**: Lol. You miss the point.
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# Special Thanks
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**Spike** - Creator of FTE QuakeWorld and FTEQCC [(Website)](http://fte.triptohell.info/)
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