From 3cba8f212dc3c3b34a262f57d9db9efb9ce7a1c3 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Fri, 10 Nov 2017 17:03:48 -0600 Subject: [PATCH] Update README.md --- README.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/README.md b/README.md index 33ffc18a..21f8bd09 100644 --- a/README.md +++ b/README.md @@ -57,6 +57,27 @@ Feel free to send pull requests and refresh my memory by suggesting missing feat If you would like me to spend more time on this project, consider donating to me via https://paypal.me/eukara Any help is appreciated. +# Frequently Asked Questions +**Q**: Why is this not emulating CS 1.6? + +**A**: CS 1.5 is the version of Counter-Strike me and many others considered to be the definitive version. It is the last version developed by the original team. I primarily developed this because I could not run the original mod without running the old version of Half-Life (Steam Half-Life actively blocks CS 1.5 for some reason.) + + +**Q**: Will those project ever cover Counter-Strike 1.6? + +**A**: That's the plan eventually. If you are new to Counter-Strike (before CS:GO and the like came out) then you may enjoy this more! Maybe not. How they feel is up to every individual. + + +**Q**: Why did you not re-create CS with the Half-Life SDK? + +**A**: If any time is spent rewriting CS from scratch, then it should be done without any license/engine restrictions. FTE QW runs on more platforms and architectures than Half-Life ever will and we have vastly more control over it. + + +**Q**: Can you not play CS 1.5 on Linux with this russian engine hack that violates the GPL and the Half-Life SDK? + +**A**: Lol. You miss the point. + + # Special Thanks **Spike** - Creator of FTE QuakeWorld and FTEQCC [(Website)](http://fte.triptohell.info/)