func_conveyor: Fix spawning, respawning and use of SetAngles because they weren't updating before.
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1 changed files with 17 additions and 5 deletions
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@ -25,13 +25,14 @@ STUB!
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#define SF_CONVEYOR_VISUAL 1
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#define SF_CONVEYOR_NOTSOLID 2
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class func_conveyor:func_wall
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class func_conveyor:CBaseTrigger
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{
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float m_flSpeed;
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vector m_vecMoveDir;
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void(void) func_conveyor;
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virtual void(void) Respawn;
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virtual void(void) Trigger;
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virtual void(void) touch;
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virtual void(void) SetMovementDirection;
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@ -47,8 +48,6 @@ void func_conveyor::SetMovementDirection(void)
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makevectors(angles);
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m_vecMoveDir = v_forward;
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}
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angles = [0,0,0];
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}
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void func_conveyor::touch(void)
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@ -62,10 +61,16 @@ void func_conveyor::Trigger(void)
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m_flSpeed = -m_flSpeed;
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}
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void func_conveyor::func_conveyor(void)
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void func_conveyor::Respawn(void)
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{
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func_wall::func_wall();
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m_vecMoveDir = [0,0,0];
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angles = m_oldAngle;
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SetMovementDirection();
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SetSolid(SOLID_BSP);
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SetMovetype(MOVETYPE_PUSH);
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SetModel(m_oldModel);
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SetOrigin(m_oldOrigin);
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/* TODO: Apply some effect flag the engine handles? */
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if (!(spawnflags & SF_CONVEYOR_VISUAL)) {
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@ -78,4 +83,11 @@ void func_conveyor::func_conveyor(void)
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if (m_flSpeed == 0)
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m_flSpeed = 100;
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SetAngles([0,0,0]);
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}
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void func_conveyor::func_conveyor(void)
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{
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CBaseTrigger::CBaseTrigger();
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}
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