func_pendulum: Initial implementation.
This commit is contained in:
parent
dc43e5f3a9
commit
e24dc3467d
3 changed files with 108 additions and 3 deletions
|
@ -42,6 +42,7 @@ server/func_wall.cpp
|
|||
server/func_wall_toggle.cpp
|
||||
server/func_conveyor.cpp
|
||||
server/func_rotating.cpp
|
||||
server/func_pendulum.cpp
|
||||
server/light.cpp
|
||||
server/stubs.cpp
|
||||
server/infodecal.cpp
|
||||
|
|
|
@ -64,8 +64,8 @@ void func_conveyor::Trigger(void)
|
|||
|
||||
void func_conveyor::func_conveyor(void)
|
||||
{
|
||||
SetMovementDirection();
|
||||
func_wall::func_wall();
|
||||
SetMovementDirection();
|
||||
|
||||
/* TODO: Apply some effect flag the engine handles? */
|
||||
if (!(spawnflags & SF_CONVEYOR_VISUAL)) {
|
||||
|
@ -76,7 +76,6 @@ void func_conveyor::func_conveyor(void)
|
|||
SetSkin(0);
|
||||
}
|
||||
|
||||
if (m_flSpeed == 0) {
|
||||
if (m_flSpeed == 0)
|
||||
m_flSpeed = 100;
|
||||
}
|
||||
}
|
||||
|
|
105
src/gs-entbase/server/func_pendulum.cpp
Normal file
105
src/gs-entbase/server/func_pendulum.cpp
Normal file
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED func_wall_toggle (0 .5 .8) ? FTW_STARTHIDDEN
|
||||
"targetname" Name
|
||||
|
||||
Brush that can be hidden and reappear when triggered.
|
||||
|
||||
If FTW_STARTHIDDEN is set, it'll start hidden.
|
||||
*/
|
||||
|
||||
enumflags
|
||||
{
|
||||
FUNCPEND_STARTON,
|
||||
FUNCPEND_UNUSED1,
|
||||
FUNCPEND_UNUSED2,
|
||||
FUNCPEND_NONSOLID,
|
||||
FUNCPEND_RETURNONTRIGGER,
|
||||
FUNCPEND_UNUSED3,
|
||||
FUNCPEND_XAXIS,
|
||||
FUNCPEND_YAXIS
|
||||
};
|
||||
|
||||
class func_pendulum:CBaseTrigger
|
||||
{
|
||||
int m_iActive;
|
||||
float m_flProgress;
|
||||
float m_flDampening;
|
||||
float m_flDistance;
|
||||
|
||||
void(void) func_pendulum;
|
||||
|
||||
virtual void(void) customphysics;
|
||||
virtual void(void) Respawn;
|
||||
virtual void(void) Trigger;
|
||||
};
|
||||
|
||||
void func_pendulum::customphysics(void)
|
||||
{
|
||||
if (!m_iActive)
|
||||
return;
|
||||
|
||||
m_flProgress += frametime;
|
||||
|
||||
if (spawnflags & FUNCPEND_XAXIS)
|
||||
angles[2] = sin(m_flProgress);
|
||||
else if (spawnflags & FUNCPEND_YAXIS)
|
||||
angles[1] = sin(m_flProgress);
|
||||
|
||||
angles *= m_flDistance;
|
||||
}
|
||||
|
||||
void func_pendulum::Trigger(void)
|
||||
{
|
||||
m_iActive = 1 - m_iActive;
|
||||
|
||||
if (m_iActive == FALSE && spawnflags & FUNCPEND_RETURNONTRIGGER)
|
||||
angles = [0,0,0];
|
||||
}
|
||||
|
||||
void func_pendulum::Respawn(void)
|
||||
{
|
||||
if (spawnflags & FUNCPEND_STARTON)
|
||||
m_iActive = TRUE;
|
||||
|
||||
if (spawnflags & FUNCPEND_NONSOLID)
|
||||
solid = SOLID_NOT;
|
||||
else
|
||||
solid = SOLID_BSP;
|
||||
|
||||
movetype = MOVETYPE_PUSH;
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(origin);
|
||||
}
|
||||
|
||||
void func_pendulum::func_pendulum(void)
|
||||
{
|
||||
CBaseTrigger::CBaseTrigger();
|
||||
|
||||
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
|
||||
switch (argv(i)) {
|
||||
case "damp":
|
||||
m_flDampening = stof(argv(i+1));
|
||||
break;
|
||||
case "distance":
|
||||
m_flDistance = stof(argv(i+1));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue