From 30b72b0e3ec280dbef14f4faefca90bdfa28311f Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Mon, 3 Aug 2020 23:40:32 +0200 Subject: [PATCH] Half-Life: Updated monster sound shader definitions. --- valve/data.pk3dir/sound/monsters_valve.sndshd | 20 +++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/valve/data.pk3dir/sound/monsters_valve.sndshd b/valve/data.pk3dir/sound/monsters_valve.sndshd index 0c9840f5..ac950388 100644 --- a/valve/data.pk3dir/sound/monsters_valve.sndshd +++ b/valve/data.pk3dir/sound/monsters_valve.sndshd @@ -89,6 +89,18 @@ monster_alien_slave.pain sample aslave/slv_pain2.wav } +monster_alien_slave.attack_charge +{ + sample debris/zap4.wav +} + +monster_alien_slave.attack_shoot +{ + pitch_min 1.3 + pitch_max 1.6 + sample hassault/hw_shoot1.wav +} + // bcl_bite3 is played when an entity is in it's mouth bcl_tongue1 unused? monster_barnacle.attackchew { @@ -343,6 +355,14 @@ monster_houndeye.attack sample houndeye/he_attack3.wav } +monster_houndeye.blast +{ + sample houndeye/he_blast1.wav + sample houndeye/he_blast2.wav + sample houndeye/he_blast3.wav +} + + monster_houndeye.die { sample houndeye/he_die1.wav