From 0f4b31c5f16d97245a39739d1f896fe912fdc3db Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Thu, 10 Sep 2020 19:42:29 +0200 Subject: [PATCH] CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes. --- src/gs-entbase/server/basemonster.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gs-entbase/server/basemonster.cpp b/src/gs-entbase/server/basemonster.cpp index 7ecb422a..94140705 100644 --- a/src/gs-entbase/server/basemonster.cpp +++ b/src/gs-entbase/server/basemonster.cpp @@ -345,6 +345,8 @@ CBaseMonster::FreeState(void) trigger.Trigger(this, TRIG_TOGGLE); } } + /* we're done triggering things! give it up! */ + m_strRouteEnded = ""; } if (m_iSequenceRemove) {