nuclide/Source/server/footsteps.c

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2019-01-16 16:43:50 +00:00
/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
.int iStep;
/*
=================
Footsteps_Update
Run every frame for each player, plays material based footsteps
=================
*/
void Footsteps_Update(void) {
float fSpeed;
float fVol;
string sMaterial = "";
string sTexture = "";
if (self.flags & FL_CROUCHING) {
return;
}
if (!g_hlbsp_materials) {
return;
}
if ((self.movetype == MOVETYPE_WALK) && (self.flags & FL_ONGROUND)) {
if ((self.velocity[0] == 0 && self.velocity[1] == 0) || self.fStepTime > time) {
return;
}
fSpeed = vlen(self.velocity);
traceline(self.origin + self.view_ofs, self.origin + '0 0 -48', FALSE, self);
sTexture = getsurfacetexture(trace_ent, getsurfacenearpoint(trace_ent, trace_endpos));
if (fSpeed < 140) {
self.fStepTime = time + 0.35;
fVol = 0.15f;
} else if (fSpeed < 270) {
self.fStepTime = time + 0.35;
fVol = 0.35f;
} else {
self.fStepTime = time + 0.35;
fVol = 0.75;
}
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switch((float)hash_get(hashMaterials, sTexture)) {
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case 'M':
sMaterial = "metal";
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break;
case 'V':
sMaterial = "duct";
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break;
case 'D':
sMaterial = "dirt";
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break;
case 'S':
sMaterial = "slosh";
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break;
case 'T':
sMaterial = "tile";
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break;
case 'G':
sMaterial = "grate";
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break;
case 'W':
sMaterial = "step";
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break;
case 'P':
sMaterial = "step";
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break;
case 'Y':
sMaterial = "step";
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break;
case 'N':
sMaterial = "snow";
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break;
default:
sMaterial = "step";
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break;
}
if (self.iStep) {
if (random() < 0.5f) {
sound(self, CHAN_BODY, sprintf("player/pl_%s1.wav", sMaterial), fVol, ATTN_STATIC);
} else {
sound(self, CHAN_BODY, sprintf("player/pl_%s2.wav", sMaterial), fVol, ATTN_STATIC);
}
} else {
if (random() < 0.5f) {
sound(self, CHAN_BODY, sprintf("player/pl_%s3.wav", sMaterial), fVol, ATTN_STATIC);
} else {
sound(self, CHAN_BODY, sprintf("player/pl_%s4.wav", sMaterial), fVol, ATTN_STATIC);
}
}
self.iStep = 1 - self.iStep;
}
}